Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseA Boolean that indicates whether ReplayKit broadcasting API is available (true means available) (Read Only). Check the value of this property before making ReplayKit broadcasting API calls. On iOS versions prior to iOS 10, this property will have a value of false.
no example available in JavaScript
using System; using UnityEngine; #if PLATFORM_IOS using UnityEngine.iOS; using UnityEngine.Apple.ReplayKit;
public class Replay : MonoBehaviour { void OnGUI() { if (!ReplayKit.broadcastingAPIAvailable) { return; } // ... ReplayKit broadcast calls go here ... } } #endif