Version: 2017.4
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# NavMeshPath.corners

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public var corners: Vector3[];
public Vector3[] corners;

## Description

Corner points of the path. (Read Only)

Also known as "waypoints", the corners define the places along a path where it changes direction (ie, the path consists of a number of straight-line moves between corners).

```// Calculate the length of a NavMeshPath. A character will
// typically move a slightly longer distance than this as a
// result of its steering behaviour.
function PathLength(path: AI.NavMeshPath) {
// The length is implicitly zero if there aren't at least
// two corners in the path.
if (path.corners.Length < 2)
return 0;    var previousCorner = path.corners[0];
var lengthSoFar = 0.0;    // Calculate the total distance by adding up the lengths
// of the straight lines between corners.
for (var i = 1; i < path.corners.Length; i++) {
var currentCorner = path.corners[i];
lengthSoFar += Vector3.Distance(previousCorner, currentCorner);
previousCorner = currentCorner;
}    return lengthSoFar;
}
```
```using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour {
float PathLength(AI.NavMeshPath path) {
if (path.corners.Length < 2)
return 0;

Vector3 previousCorner = path.corners[0];
float lengthSoFar = 0.0F;
int i = 1;
while (i < path.corners.Length) {
Vector3 currentCorner = path.corners[i];
lengthSoFar += Vector3.Distance(previousCorner, currentCorner);
previousCorner = currentCorner;
i++;
}
return lengthSoFar;
}
}
```