There are two ways to create a new Project:
To create a new Project (and specify which Editor version to open it in), click New.
Setting | Function |
---|---|
Project name | Sets the name of your Project. This names the main Project folder, which stores the Assets, Scenes, and other files related to your Project. |
Unity Version | Select the Editor version you want to use to create the Project. Note: The drop-down menu is only available if you have installed multiple versions of the Editor in the Hub. |
Location | Use this to define where in your computer’s file system to store your Project. The location of your Project defaults to the home folder on your computer. To change it, type the file path to your preferred storage location into the Location field. Alternatively, click the ellipsis icon in the Location field. This opens your computer’s file browser (Explorer, Finder or Files, depending on your computer’s operating system). In your file browser, navigate to the folder that you want to store your Project in, and click Select Folder or Open. |
Template | Choose a Project Template. Project Templates provide pre-selected settings based on common best practices for Projects. These settings are optimized for 2D and 3D Projects across the full range of platforms that Unity supports. The default Template type is 3D. |
Add Asset Package | Use this to add pre-made content to your Project. The Asset Packages provided with Unity include pre-made models, particle effects, and example scripts, along with other useful tools and content. To import Unity-provided Asset Packages into your Project, click the Add Asset Package button, then tick the checkbox to the left of each Asset Package you want to import, and click Done. Unity automatically imports the selected Assets when your Project is created. The Add Asset Package screen also contains any Assets you have downloaded from the Unity Asset Store. You can also add Asset Packages later, once you’ve created your project. To do this in the Unity Editor, go to Assets > Import Package, and select the package you want to import. |
Enable Unity Analytics | Select whether to enable Unity Analytics. Unity Analytics is a data platform that provides analytics for your Unity game. Using Analytics, you can find out who the players are in your game and their in-game behavior. Unity Analytics are enabled by default. |
To use the Unity Editor you must have a Unity Developer Network (UDN) account. If you already have an account, sign in and proceed to the The Projects tab section.
If you do not have an account, follow the prompts to create one. For more information on accounts and subscriptions, see Unity Organizations.
When you launch the Unity Editor, the Unity launcher Home Screen appears.
There are two tabs: The Projects tab and the Learn tab.
The Projects tab is where you can create new Projects or open existing Projects.
From the Learn tab, you can access tutorials and learning resources to help you get started with Unity. If you are new to using Unity, you can work through the Unity Learn tutorials before starting a new project.
On the Home Screen, click Projects to view the contents of the Projects tab.
Unity stores Projects in two locations:
In the top right corner of the Home Window, click New to open the Create Project View.
From the Create Project View, there are Project settings to complete before Unity creates your project. These are described in detail below.
Setting | Function |
---|---|
Project name | Sets the name of your Project. This names the main Project folder which stores the Assets, Scenes, and other files related to your Project. |
Location | Use this to define where in your computer’s file system to store your Project. The location of your Project defaults to the home folder on your computer. To change it, type the file path to your prefered storage location into the Location field. Alternatively, click the ellipsis icon in the Location field. This opens your computer’s file browser (Explorer, Finder or Files, depending on your computer’s operating system). In your file browser, navigate to the folder that you want to store your Project in, and click Select Folder or Open. |
Template | Choose a Project Template. Project Templates provide pre-selected settings based on common best practices for Projects. These settings are optimized for 2D and 3D Projects across the full range of platforms that Unity supports. The default Template type is 3D. |
Add Asset Package | Use this to add pre-made content to your Project. The Asset Packages provided with Unity include pre-made models, particle effects, and example scripts, along with other useful tools and content.To import Unity-provided Asset Packages into your Project, click the Add Asset Package button, then tick the checkbox to the left of each Asset Package you want to import, and click Done. Unity automatically imports the selected Assets when your Project is created. The Add Asset Package screen also contains any Assets you have downloaded from the Unity Asset Store.You can also add Asset Packages later, once you’ve created your project. To do this in the Unity Editor, go to Assets > Import Package, and select the package you want to import. |
Enable Unity Analytics | Select whether to enable Unity Analytics. Unity Analytics is a data platform that provides analytics for your Unity game. Using Analytics, you can find out who the players are in your game and their in-game behavior. Unity Analytics are enabled by default. |
When you are done, click the Create Project button. Unity automatically generates the required files, creates your Project and opens the Project.
2018–06–12 Page published