The Unity Hub is a standalone application that streamlines the way you find, download, and manage your Unity projects and installations.
If you start the Unity Editor without the Hub installed, you are prompted to install it. If you have a license from a previous version of Unity, you can create an empty project from the Hub installation prompt. If you subsequently try to create or open a project from within the Unity Editor, you are prompted to install the Hub.
If you try to start For information on installing the Unity Hub, see Installing Unity using the Hub.
Note: For information on using Unity versions prior to 2019.1, see Starting Unity for the first time. the 2018.3 documentation.
To create a new Project (and specify which Editor version to open it in), click New.
|Project name||Sets the name of your Project. This names the main Project folder, which stores the Assets, ScenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary, and other files related to your Project.
|Unity Version||Select the Editor version you want to use to create the Project. Note: The drop-down menu is only available if you have installed multiple versions of the Editor in the Hub.|
|Location||Use this to define where in your computer’s file system to store your Project. The location of your Project defaults to the home folder on your computer. To change it, type the file path to your preferred storage location in the Location field. Alternatively, click the ellipsis icon in the Location field. This opens your computer’s file browser (Explorer, Finder or Files, depending on your computer’s operating system). In your file browser, navigate to the folder that you want to store your Project in, and click Select Folder or Open.|
|Template||Choose a Project Template. Project Templates provide pre-selected settings based on common best practices for Projects. These settings are optimized for 2D and 3D Projects across the full range of platforms that Unity supports. The default Template type is 3D.|
|Add Asset Package||Use this to add pre-made content to your Project. The Asset Packages provided with Unity include pre-made models, particle effects, and example scripts, along with other useful tools and content. To import Unity-provided Asset Packages into your Project, click the Add Asset Package button, then tick the checkbox to the left of each Asset Package you want to import, and click Done. Unity automatically imports the selected Assets when your Project is created. The Add Asset Package screen also contains any Assets you have downloaded from the Unity Asset Store. You can also add Asset Packages later, once you’ve created your project. To do this in the Unity Editor, go to AssetsAny media or data that can be used in your game or Project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
See in Glossary > Import Package, and select the package you want to import.
|Enable Unity Analytics||Select whether to enable Unity Analytics. Unity Analytics is a data platform that provides analyticsA data platform that provides analytics for your Unity game. More info
See in Glossary for your Unity game. Using Analytics, you can find out who the players are in your game and their in-game behavior. Unity Analytics is enabled by default.
To view the Projects that the Hub is managing, click ProjectsIn Unity, you use a Project to design and develop a game. A Project stores all of the files that are related to a game, such as the Asset and Scene files. More info
See in Glossary tab.
Unity stores Projects in two locations:
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