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CommandBuffer.SetComputeTextureParam

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public method SetComputeTextureParam(computeShader: ComputeShader, kernelIndex: int, name: string, rt: Rendering.RenderTargetIdentifier): void;
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, Rendering.RenderTargetIdentifier rt);
public method SetComputeTextureParam(computeShader: ComputeShader, kernelIndex: int, nameID: int, rt: Rendering.RenderTargetIdentifier): void;
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, Rendering.RenderTargetIdentifier rt);

Parameters

computeShader ComputeShader to set parameter for.
kernelIndex Which kernel the texture is being set for. See ComputeShader.FindKernel.
name Name of the texture variable in shader code.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
rt Texture value or identifier to set, see RenderTargetIdentifier.

Description

Adds a command to set a texture parameter on a ComputeShader.

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