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|computeShader||ComputeShader to set parameter for.|
|kernelIndex||Which kernel the texture is being set for. See ComputeShader.FindKernel.|
|name||Name of the texture variable in shader code.|
|nameID||Property name ID. Use Shader.PropertyToID to get this ID.|
|rt||Texture value or identifier to set, see RenderTargetIdentifier.|
Adds a command to set a texture parameter on a ComputeShader.
Textures and buffers are set per-kernel. Use ComputeShader.FindKernel to find kernel index by function name.
See Also: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeBufferParam.
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