Version: 2017.3 (switch to 2017.4)
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CommandBuffer.SetComputeFloatParam

public void SetComputeFloatParam(ComputeShader computeShader, string name, float val);
public void SetComputeFloatParam(ComputeShader computeShader, int nameID, float val);

Parameters

computeShader ComputeShader to set parameter for.
name Name of the variable in shader code.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
val Value to set.

Description

Adds a command to set a float parameter on a ComputeShader.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.

See Also: DispatchCompute, SetComputeFloatParams, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeTextureParam, SetComputeBufferParam.

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