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|computeShader||ComputeShader to set parameter for.|
|kernelIndex||Which kernel the buffer is being set for. See ComputeShader.FindKernel.|
|name||Name of the buffer variable in shader code.|
|nameID||Property name ID. Use Shader.PropertyToID to get this ID.|
|buffer||Buffer to set.|
Adds a command to set an input or output buffer parameter on a ComputeShader.
Buffers and textures are set per-kernel. Use ComputeShader.FindKernel to find kernel index by function name.
Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue.
See Also: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeTextureParam.
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