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public static var color: Color;
public static Color color;


Sets the color for the gizmos that will be drawn next.

    function OnDrawGizmosSelected () {
        // Draws a 5 meter long red line in front of the object
        Gizmos.color =;
        var direction : Vector3 = transform.TransformDirection (Vector3.forward) * 5;
        Gizmos.DrawRay (transform.position, direction);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnDrawGizmosSelected() { Gizmos.color =; Vector3 direction = transform.TransformDirection(Vector3.forward) * 5; Gizmos.DrawRay(transform.position, direction); } }

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