Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseThe Sprite to render.
The SpriteRenderer component will render the assigned Sprite.sprite sprite. The rendered sprite can be changed by specifying a different sprite in the sprite variable.
#pragma strict // Example that loads sprites from a texture in the Resources folder // and allows them to be chosen by the selection button. private var spriteNames: String = "part_explosion"; private var buttonPos: Rect; private var spriteVersion: int = 0; private var spriteR: SpriteRenderer; private var sprites: Sprite[]; function Start() { buttonPos = new Rect(10.0f, 10.0f, 150.0f, 50.0f); spriteR = gameObject.GetComponent.<SpriteRenderer>(); sprites = Resources.LoadAll.<Sprite>(spriteNames); } function OnGUI() { if (GUI.Button(buttonPos, "Choose next sprite")) { spriteVersion += 1; if (spriteVersion > 3) spriteVersion = 0; spriteR.sprite = sprites[spriteVersion]; } }
// Example that loads sprites from a texture in the Resources folder // and allows them to be chosen by the selection button.
using UnityEngine;
public class ExampleClass : MonoBehaviour { private string spriteNames = "part_explosion"; private Rect buttonPos; private int spriteVersion = 0; private SpriteRenderer spriteR; private Sprite[] sprites;
void Start() { buttonPos = new Rect(10.0f, 10.0f, 150.0f, 50.0f); spriteR = gameObject.GetComponent<SpriteRenderer>(); sprites = Resources.LoadAll<Sprite>(spriteNames); }
void OnGUI() { if (GUI.Button(buttonPos, "Choose next sprite")) { spriteVersion += 1; if (spriteVersion > 3) spriteVersion = 0; spriteR.sprite = sprites[spriteVersion]; } } }
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information