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Resources.LoadAll

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public static function LoadAll(path: string): Object[];
public static Object[] LoadAll(string path);
public static function LoadAll(path: string, systemTypeInstance: Type): Object[];
public static Object[] LoadAll(string path, Type systemTypeInstance);

Parameters

path Pathname of the target folder. When using the empty string (i.e., ""), the function will load the entire contents of the Resources folder.
systemTypeInstance Type filter for objects returned.

Description

Loads all assets in a folder or file at path in a Resources folder.

If path refers to a folder, all assets in the folder will be returned. If path refers to a file, only that asset will be returned. The path is relative to any Resources folder inside the Assets folder of your project.

Note: All asset names and paths in Unity use forward slashes. Paths using backslashes will not work.

#pragma strict

// Loads all assets in the "Resources/Textures" folder // Then picks a random one from the list. // Note: Random.Range in this case returns [low,high) // range, i.e. the high value is not included in the range.

function Start() { var go: GameObject = GameObject.CreatePrimitive(PrimitiveType.Cube);

var textures: Object[] = Resources.LoadAll("Textures", Texture2D); var texture: Texture2D = textures[Random.Range(0, textures.Length)] as Texture2D;

go.GetComponent.<Renderer>().material.mainTexture = texture; }
// Loads all assets in the "Resources/Textures" folder
// Then picks a random one from the list.
// Note: Random.Range in this case returns [low,high)
// range, i.e. the high value is not included in the range.
using UnityEngine;

public class ExampleClass : MonoBehaviour { private Object[] textures; private GameObject go;

void Start() { textures = Resources.LoadAll("Textures", typeof(Texture2D));

foreach (var t in textures) { Debug.Log(t.name); }

go = GameObject.CreatePrimitive(PrimitiveType.Cube); }

void OnGUI() { if (GUI.Button(new Rect(10, 70, 150, 30), "Change texture")) { // change texture on cube Texture2D texture = (Texture2D)textures[Random.Range(0, textures.Length)]; go.GetComponent<Renderer>().material.mainTexture = texture; } } }

public static function LoadAll(path: string): T[];
public static T[] LoadAll(string path);

Parameters

path Pathname of the target folder. When using the empty string (i.e., ""), the function will load the entire contents of the Resources folder.

Description

Loads all assets in a folder or file at path in a Resources folder.

If path refers to a folder, all assets in the folder will be returned. If path refers to a file, only that asset will be returned. Only objects of type T will be returned. The path is relative to any Resources folder inside the Assets folder of your project.

The script example below shows how LoadAll can be used with Linq.

#pragma strict
// Loads all assets in the "Resources/Textures" folder
// using Linq.
function Start() {
	var textures: var = Resources.LoadAll("Textures", Texture2D).Cast.<Texture2D>().ToArray();
	for (var t: var in textures)
		Debug.Log(t.name);
}
// Loads all assets in the "Resources/Textures" folder
// using Linq.
using UnityEngine;
using System.Linq;

public class ExampleClass : MonoBehaviour { void Start() { var textures = Resources.LoadAll("Textures", typeof(Texture2D)).Cast<Texture2D>().ToArray(); foreach (var t in textures) Debug.Log(t.name); } }

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