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public static function SetShaderMode(type: Rendering.BuiltinShaderType, mode: Rendering.BuiltinShaderMode): void;
public static void SetShaderMode(Rendering.BuiltinShaderType type, Rendering.BuiltinShaderMode mode);


type Built-in shader type to change.
mode Mode to use for built-in shader.


Set built-in shader mode.

By default, certain parts of rendering pipeline in Unity (e.g. deferred shading light calculations) use built-in shader. However, it is possible to setup a custom shader to replace the built-in functionality, or to turn off support for it altogether.

When setting BuiltinShaderMode.UseCustom, you also need to indicate which shader to use. See SetCustomShader.

See Also: GetShaderMode, SetCustomShader, Graphics Settings.

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