Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

BuiltinShaderMode.UseCustom

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Use custom shader instead of built-in one.

This is useful for implementing custom functionality. For example, by default deferred shading does shading calculations that match the Standard shader lighting model. But if you'd want to use a different BRDF, or use a custom deferred G-buffer layout, then you'd need to override BuiltinShaderType.DeferredShading with your own custom shader.

See Also: GraphicsSettings.SetShaderMode, GraphicsSettings.SetCustomMode, BuiltinShaderType, Graphics Settings.

Did you find this page useful? Please give it a rating: