Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseDon't use any shader, effectively disabling the functionality.
This is primarily used as a build size optimization, for example if you know the project never uses deferred shading,
you could disable support for it in Graphics Settings and save some build data size.
When BuiltinShaderType.DeferredReflections is disabled, then in deferred shading the reflection probes are done in
per-object way, instead of a separate deferred per-pixel reflections pass.
See Also: GraphicsSettings.SetShaderMode, BuiltinShaderType, Graphics Settings.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information