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public static var enableBinaryLog: bool;
public static bool enableBinaryLog;


Sets profiler output file in built players.

If binary log is enabled, a file is generated named "<logfile>.data" which holds binary data for the profile This becomes a large file.

See Also: Profiler.enabled, Profiler.logFile.

    function Start () {
        Profiling.Profiler.logFile = "mylog.log";
        Profiling.Profiler.enableBinaryLog = true; // writes to "mylog.log.data"
        Profiling.Profiler.enabled = true;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Profiling.Profiler.logFile = "mylog.log"; Profiling.Profiler.enableBinaryLog = true; Profiling.Profiler.enabled = true; } }

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