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CloseThe collection of logos that is shown during the splash screen. Logos are drawn in ascending order, starting from index 0, followed by 1, etc etc.
#pragma strict public class ExampleScript { @MenuItem("SplashScreen/AssignLogos") public static function AssignLogos() { var logos: var = new PlayerSettings.SplashScreenLogo[2]; // Company logo var companyLogo: Sprite = SpriteAssetDatabase.LoadAssetAtPath("Assets/SplashScreen/company logo.jpg", Sprite); logos[0] = PlayerSettings.SplashScreenLogo.Create(2.5f, companyLogo); // Set the Unity logo to be drawn after the company logo. logos[1] = PlayerSettings.SplashScreenLogo.CreateWithUnityLogo(); PlayerSettings.SplashScreen.logos = logos; } }
using UnityEngine; using UnityEditor;
public class ExampleScript { [MenuItem("SplashScreen/AssignLogos")] public static void AssignLogos() { var logos = new PlayerSettings.SplashScreenLogo[2];
// Company logo Sprite companyLogo = (Sprite)AssetDatabase.LoadAssetAtPath("Assets/SplashScreen/company logo.jpg", typeof(Sprite)); logos[0] = PlayerSettings.SplashScreenLogo.Create(2.5f, companyLogo);
// Set the Unity logo to be drawn after the company logo. logos[1] = PlayerSettings.SplashScreenLogo.CreateWithUnityLogo();
PlayerSettings.SplashScreen.logos = logos; } }
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