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Logger.filterLogType

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public var filterLogType: LogType;
public LogType filterLogType;

Description

To selective enable debug log message.

By settings filterLogType to

LogType.Log (default setting) will display all log messages.

LogType.Warning will display Warning, Assert, Error and Exception log messages.

LogType.Assert will display Assert, Error and Exception log messages.

LogType.Error will display Error and Exception log messages.

LogType.Exception will display Exception log messages.

#pragma strict
public class MyGameClass extends MonoBehaviour {
	private static var logger: ILogger = Debug.unityLogger;
	private static var kTAG: String = "MyGameTag";
	function Start() {
		if (Debug.isDebugBuild)
			logger.filterLogType = LogType.Log;
		else
			logger.filterLogType = LogType.Warning;
		logger.Log(kTAG, "This log will be displayed only in debug build");
		logger.LogError(kTAG, "This log will be displayed in debug and release build");
	}
}
using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour { private static ILogger logger = Debug.unityLogger; private static string kTAG = "MyGameTag";

void Start() { if (Debug.isDebugBuild) logger.filterLogType = LogType.Log; else logger.filterLogType = LogType.Warning;

logger.Log(kTAG, "This log will be displayed only in debug build"); logger.LogError(kTAG, "This log will be displayed in debug and release build"); } }

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