| selected | The index of the selected button. | 
| texts | An array of strings to show on the buttons. | 
| images | An array of textures on the buttons. | 
| contents | An array of text, image and tooltips for the button. | 
| style | The style to use. If left out, the button style from the current GUISkin is used. | 
| options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.  | 
int The index of the selected button.
Make a toolbar.
Toolbar in the Game View.
    var toolbarInt : int = 0;
    var toolbarStrings : String[] = ["Toolbar1", "Toolbar2", "Toolbar3"];
    function OnGUI () {
        toolbarInt = GUILayout.Toolbar (toolbarInt, toolbarStrings);
    }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public int toolbarInt = 0; public string[] toolbarStrings = new string[] {"Toolbar1", "Toolbar2", "Toolbar3"}; void OnGUI() { toolbarInt = GUILayout.Toolbar(toolbarInt, toolbarStrings); } }
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