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GUILayout.MinHeight

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public static function MinHeight(minHeight: float): GUILayoutOption;
public static GUILayoutOption MinHeight(float minHeight);

Description

Option passed to a control to specify a minimum height.


Minimum height for a window.

    // Draws a window you can resize between 80px and 200px height
    // Just click the box inside the window and move your mouse
    private var windowRect : Rect = Rect (10, 10, 100, 100);
    private var scaling : boolean = false;

function OnGUI () { windowRect = GUILayout.Window (0, windowRect, ScalingWindow, "resizeable", GUILayout.MinHeight(80), GUILayout.MaxHeight(200)); }

function ScalingWindow (windowID : int) { GUILayout.Box("", GUILayout.Width(20), GUILayout.Height(20)); if (Event.current.type == EventType.MouseUp) { scaling = false; } else if (Event.current.type == EventType.MouseDown && GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition)) { scaling = true; }

if (scaling) { windowRect = Rect (windowRect.x, windowRect.y, windowRect.width + Event.current.delta.x, windowRect.height + Event.current.delta.y); } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private Rect windowRect = new Rect(10, 10, 100, 100); private bool scaling = false; void OnGUI() { windowRect = GUILayout.Window(0, windowRect, ScalingWindow, "resizeable", GUILayout.MinHeight(80), GUILayout.MaxHeight(200)); } void ScalingWindow(int windowID) { GUILayout.Box("", GUILayout.Width(20), GUILayout.Height(20)); if (Event.current.type == EventType.MouseUp) scaling = false; else if (Event.current.type == EventType.MouseDown && GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition)) scaling = true; if (scaling) windowRect = new Rect(windowRect.x, windowRect.y, windowRect.width + Event.current.delta.x, windowRect.height + Event.current.delta.y); } }

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