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public static var isCompiling: bool;
public static bool isCompiling;


Is editor currently compiling scripts? (Read Only)

Editor Window that tells you if Unity is compiling scripts.

// Dont let the user enter in play mode if the editor is compiling the assemblies

class FinishCompiling extends EditorWindow {

@MenuItem("Example/Dont Let Play until finish compiling") static function Init() { var window : FinishCompiling = EditorWindow.GetWindowWithRect(FinishCompiling, Rect(0,0,165,40)); window.Show(); } function OnGUI () { EditorGUILayout.LabelField("Compiling:", EditorApplication.isCompiling?"YES" : "No"); } function Update() { if(EditorApplication.isCompiling) { EditorApplication.isPlaying = false; } } }
// Small example that shows when scripts are being compiled.

using UnityEditor; using UnityEngine;

public class isCompilingExample : EditorWindow { [MenuItem("Examples/Is compiling?")] static void Init() { EditorWindow window = GetWindowWithRect(typeof(isCompilingExample), new Rect(0, 0, 200, 200)); window.Show(); }

void OnGUI() { EditorGUILayout.LabelField("Compiling:", EditorApplication.isCompiling ? "Yes" : "No");

this.Repaint(); } }

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