Version: 2022.3
LanguageEnglish
  • C#

PlistElementDict.CreateDict

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Declaration

public iOS.Xcode.PlistElementDict CreateDict(string key);

Parameters

key The key of the property.

Returns

PlistElementDict The new dictionary element.

Description

Convenience method to set a property to a new dictionary element.

using System;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class PlistCreateDictExample { [PostProcessBuild] public static void CreateDictExample(BuildTarget buildTarget, string pathToBuiltProject) { if (buildTarget == BuildTarget.iOS) { // Read the contents of the Info.plist file that was generated during the build string plistPath = pathToBuiltProject + "/Info.plist"; PlistDocument plist = new PlistDocument(); plist.ReadFromFile(plistPath); // Get root plist element PlistElementDict rootDict = plist.root; // Use CreateDict to create a new dictionary entry called "ExtraSettings" in the Info.plist file var dict = rootDict.CreateDict("ExtraSettings"); // Use helper methods such as SetBoolean, SetString or SetDate to add new values to the dictionary dict.SetBoolean("AdminModeEnabled", true); dict.SetString("CustomPath", "/appname/Contents"); dict.SetDate("AssetBuildDate", DateTime.Today); // Write the changes to the Info.plist file plist.WriteToFile(plistPath); } } }