Version: 2022.3
LanguageEnglish
  • C#

PlistElementDict.CreateArray

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public iOS.Xcode.PlistElementArray CreateArray(string key);

Parameters

key The key of the property.

Returns

PlistElementArray The new array element.

Description

Convenience method to set a property to a new array element.

using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class PlistCreateArrayExample { [PostProcessBuild] public static void CreateArrayExample(BuildTarget buildTarget, string pathToBuiltProject) { if (buildTarget == BuildTarget.iOS) { // Read the contents of the Info.plist file that was generated during the build string plistPath = pathToBuiltProject + "/Info.plist"; PlistDocument plist = new PlistDocument(); plist.ReadFromFile(plistPath); // Get root plist element PlistElementDict rootDict = plist.root;

// Use CreateArray to create a new array entry called "AdditionalInfo" in the Info.plist file rootDict.CreateArray("AdditionalInfo"); // Get the reference to the newly created "AdditionalInfo" array var array = rootDict["AdditionalInfo"].AsArray(); // Use helper methods such as AddString, AddInteger or AddBoolean to add new values to the array array.AddString("PluginInfo"); array.AddString("Disabled"); array.AddInteger(75); array.AddBoolean(false); // Write the changes to the Info.plist file plist.WriteToFile(plistPath); } } }