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var wrapMode: TextureWrapMode;
TextureWrapMode wrapMode;
wrapMode as TextureWrapMode


Wrap mode (Repeat or Clamp) of the texture.

Set the texture to clamp at the borders to avoid warping artifacts with TextureWrapMode.Clamp. Or tile the texture with TextureWrapMode.Repeat. See Also: Texture.wrapMode, texture assets.

	renderer.material.mainTexture.wrapMode = TextureWrapMode.Clamp;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        renderer.material.mainTexture.wrapMode = TextureWrapMode.Clamp;
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		renderer.material.mainTexture.wrapMode = TextureWrapMode.Clamp

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