Version: 2022.3
LanguageEnglish
  • C#

SpeedTreeImporter.enableSettingOverride

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public bool[] enableSettingOverride;

Description

Gets and sets an array of booleans to customize importer settings for a specific LOD.

The number of elements in this array must match the number of LODs in the model.

The following are the per-LOD settings:

When a boolean in this array is set to true, SpeedTreeImporter generates an additional material with the specified per-LOD settings and the corresponding LOD index. You can use these settings to fine-tune the performance of the application, but consider that additional material generation comes with certain CPU and GPU performance trade-offs. It is recommended to use settings override together with performance profiling tools to ensure meaningful performance gains.

When the setting override for an LOD is not enabled, the material and mesh properties of the imported SpeedTree asset have the following settings:

In other words, the enableSettingOverride overrides the '*ByDefault' settings for a specific LOD level with the values in the per-LOD settings.