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IsSleeping(): bool;
bool IsSleeping();
def IsSleeping() as bool


Is the rigidbody sleeping?

See the Physics Overview in the manual for more information about Rigidbody sleeping.

	if (rigidbody.IsSleeping())
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        if (rigidbody.IsSleeping())
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		if rigidbody.IsSleeping():

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