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public function GetPointVelocity(worldPoint: Vector3): Vector3;
public Vector3 GetPointVelocity(Vector3 worldPoint);



The velocity of the rigidbody at the point worldPoint in global space.

GetPointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.

var rb: Rigidbody;

function Start() { rb = GetComponent.<Rigidbody>(); }

// Get the velocity of a wheel, specified by its // position in local space. function CalcWheelVelocity(localWheelPos: Vector3) { return rb.GetPointVelocity(transform.TransformPoint(localWheelPos)); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } Vector3 CalcWheelVelocity(Vector3 localWheelPos) { return rb.GetPointVelocity(transform.TransformPoint(localWheelPos)); } }