Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public var useGravity: bool;
public bool useGravity;
public useGravity as bool


Controls whether gravity affects this rigidbody.

If set to false the rigidbody will behave as in outer space.

	// Disables gravity on all rigid bodies entering this collider.
	function OnTriggerEnter (other : Collider) {
		if (other.attachedRigidbody) {
			other.attachedRigidbody.useGravity = false;
	// Turn this collider into a trigger on startup
	collider.isTrigger = true;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnTriggerEnter(Collider other) {
        if (other.attachedRigidbody)
            other.attachedRigidbody.useGravity = false;
    void Example() {
        collider.isTrigger = true;
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnTriggerEnter(other as Collider) as void:
		if other.attachedRigidbody:
			other.attachedRigidbody.useGravity = false

	def Example() as void:
		collider.isTrigger = true