Version: 2022.3
LanguageEnglish
  • C#
Removed

Physics2D.raycastsStartInColliders

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete Physics2D.raycastsStartInColliders is deprecated. Use Physics2D.queriesStartInColliders instead.
Upgrade to queriesStartInColliders
public static bool raycastsStartInColliders;

Description

Do ray/line casts that start inside a Collider(s) detect those Collider(s)?

When performing a ray/line cast, the start point can begin inside a Collider. When this occurs, this property controls whether these Colliders are returned or not. When set to true, such Colliders are returned.

Additional resources: Raycast, Linecast.