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This function is called when the MonoBehaviour will be destroyed.

OnDestroy will only be called on game objects that have previously been active.

	function OnDestroy () {
		print("Script was destroyed");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnDestroy() {
        print("Script was destroyed");
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnDestroy() as void:
		print('Script was destroyed')

OnDestroy cannot be a co-routine.