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Called on the client when you have successfully connected to a server.

	function OnConnectedToServer() {
		Debug.Log("Connected to server");
		// Send local player name to server ...
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnConnectedToServer() {
        Debug.Log("Connected to server");
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnConnectedToServer() as void:
		Debug.Log('Connected to server')

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