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InvokeRepeating(methodName: string, time: float, repeatRate: float): void;
void InvokeRepeating(string methodName, float time, float repeatRate);
def InvokeRepeating(methodName as string, time as float, repeatRate as float) as void


Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds.

	// Starting in 2 seconds.
	// a projectile will be launched every 0.3 seconds

var projectile : Rigidbody;

InvokeRepeating("LaunchProjectile", 2, 0.3);

function LaunchProjectile () { var instance : Rigidbody = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Rigidbody projectile;
    void LaunchProjectile() {
        Rigidbody instance = Instantiate(projectile);
        instance.velocity = Random.insideUnitSphere * 5;
    void Example() {
        InvokeRepeating("LaunchProjectile", 2, 0.3F);
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public projectile as Rigidbody

	def LaunchProjectile() as void:
		instance as Rigidbody = Instantiate(projectile)
		instance.velocity = (Random.insideUnitSphere * 5)

	def Example() as void:
		InvokeRepeating('LaunchProjectile', 2, 0.3F)

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