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public var mainTexture: Texture;
public Texture mainTexture;


The material's texture.

The same as using GetTexture or SetTexture with "_MainTex" name.

See Also: SetTexture, GetTexture.

// Change renderer's texture each changeInterval/
// seconds from the texture array defined in the inspector.

var textures : Texture[]; var changeInterval : float = 0.33; var rend: Renderer;

function Start() { rend = GetComponent.<Renderer>(); }

function Update() { if( textures.length == 0 ) // nothing if no textures return;

// we want this texture index now var index : int = Time.time / changeInterval; // take a modulo with size so that animation repeats index = index % textures.length; // assign it rend.material.mainTexture = textures[index]; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Texture[] textures; public float changeInterval = 0.33F; public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void Update() { if (textures.length == 0) return; int index = Time.time / changeInterval; index = index % textures.length; rend.material.mainTexture = textures[index]; } }