public
var limits: JointLimits;

public JointLimits limits;

Limit of angular rotation (in degrees) on the hinge joint.

The joint will be limited so that the angle is always between JointLimits.min and JointLimits.max.
The joint angle is in degrees relative to the rest angle. The rest angle between the bodies is always zero at the beginning of the simulation.

See Also: useLimits, JointLimits.

function Start() { // Set the hinge limits for a door. var hinge = GetComponent.<HingeJoint>(); var limits = hinge.limits; limits.min = 0; limits.bounciness = 0; limits.bounceMinVelocity = 0; limits.max = 90; hinge.limits = limits; hinge.useLimits = true; }

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { HingeJoint hinge = GetComponent<HingeJoint>(); JointLimits limits = hinge.limits; limits.min = 0; limits.bounciness = 0; limits.bounceMinVelocity = 0; limits.max = 90; hinge.limits = limits; hinge.useLimits = true; } }

Modifying the limits does **not** automatically enable the limits.