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public var scrollView: GUIStyle;
public GUIStyle scrollView;


Style used by default for the background of ScrollView controls (see GUI.BeginScrollView).

	// Modifies only the background of the ScrollView controls
	// of the current GUISkin.

var scrollPosition : Vector2 =; var style : GUIStyle;

function OnGUI () { = style; // rect and put it in a small rect on the screen. scrollPosition = GUI.BeginScrollView (Rect (10,300,100,100), scrollPosition, Rect (0, 0, 220, 200)); // Make four buttons - one in each corner. The coordinate system is defined // by the last parameter to BeginScrollView. GUI.Button (Rect (0,0,100,20), "Top-left"); GUI.Button (Rect (120,0,100,20), "Top-right"); GUI.Button (Rect (0,180,100,20), "Bottom-left"); GUI.Button (Rect (120,180,100,20), "Bottom-right"); // End the scroll view that we began above. GUI.EndScrollView (); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Vector2 scrollPosition =; public GUIStyle style; void OnGUI() { = style; scrollPosition = GUI.BeginScrollView(new Rect(10, 300, 100, 100), scrollPosition, new Rect(0, 0, 220, 200)); GUI.Button(new Rect(0, 0, 100, 20), "Top-left"); GUI.Button(new Rect(120, 0, 100, 20), "Top-right"); GUI.Button(new Rect(0, 180, 100, 20), "Bottom-left"); GUI.Button(new Rect(120, 180, 100, 20), "Bottom-right"); GUI.EndScrollView(); } }