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Editor.OnInspectorGUI

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OnInspectorGUI(): void;
void OnInspectorGUI();
def OnInspectorGUI() as void

Description

Implement this function to make a custom inspector.

Inside this function you can add your own custom GUI for the inspector of a specific object class.

Note: This function has to be overrided in order to work. Check the example:

See Also: Editor.DrawDefaultInspector.

	//Creates a custom Label on the inspector for all the scripts named ScriptName

// Make sure you have a ScriptName script in your // project, else this will not work. @CustomEditor(ScriptName) class TestOnInspector extends Editor { override function OnInspectorGUI () { GUILayout.Label ("This is a Label in a Custom Editor"); } }