Version: 2022.3
LanguageEnglish
  • C#

DrawCameraMode.GIContributorsReceivers

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Draw Mesh Renderers and Terrains in different colors to show their StaticEditorFlags.ContributeGI / ReceiveGI properties. With default colors:

Yellow means 'ContributeGI' is off.
Blue means that 'ContributeGI' is on and the object receives GI from lightmaps. Additional resources: ReceiveGI.Lightmaps
Red means that 'ContributeGI' is on, but that the object receives GI from Light Probes instead. Additional resources: ReceiveGI.LightProbes.

All colors can be adjusted under Preferences > Colors.