Version: 2022.3
LanguageEnglish
  • C#

ContactPoint2D.relativeVelocity

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Vector2 relativeVelocity;

Description

Gets the relative velocity of the two colliders at the contact point (Read Only).

The relative velocity is the difference in velocity between two moving and rotating colliders colliding at the contact point.

Additional resources: Rigidbody2D.GetPointVelocity.