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CompareTag(tag: string): bool;
bool CompareTag(string tag);
def CompareTag(tag as string) as bool


tag The tag to compare.


Is this game object tagged with /tag/?

	// Immediate death trigger.
	// Destroys any colliders that enter the trigger, if they are tagged player.
	function OnTriggerEnter (other : Collider) {
		if (other.CompareTag ("Player")) {
			Destroy (other.gameObject);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnTriggerEnter(Collider other) {
        if (other.CompareTag("Player"))
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnTriggerEnter(other as Collider) as void:
		if other.CompareTag('Player'):

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