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Application.GetStreamProgressForLevel

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public static function GetStreamProgressForLevel(levelIndex: int): float;
public static float GetStreamProgressForLevel(int levelIndex);

Parameters

Description

How far has the download progressed? [0...1].

In the webplayer this returns the progress of this level.

See Also: CanStreamedLevelBeLoaded function.

	// Print on a guiText how much has been streamed level at index 1
	// When finished streaming, print "Level 1 has been fully streamed!"
	var percentageLoaded : float = 0;

function Update() { if(Application.GetStreamProgressForLevel(1) == 1) { guiText.text = "Level at index 1 has been fully streamed!"; } else { percentageLoaded = Application.GetStreamProgressForLevel(1) * 100; guiText.text = percentageLoaded.ToString(); } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float percentageLoaded = 0; void Update() { if (Application.GetStreamProgressForLevel(1) == 1) guiText.text = "Level at index 1 has been fully streamed!"; else { percentageLoaded = Application.GetStreamProgressForLevel(1) * 100; guiText.text = percentageLoaded.ToString(); } } }

public static function GetStreamProgressForLevel(levelName: string): float;
public static float GetStreamProgressForLevel(string levelName);

Parameters

Description

How far has the download progressed? [0...1].

In the webplayer this returns the progress of this level.

See Also: CanStreamedLevelBeLoaded function.