• C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public function SetLookAtWeight(weight: float, bodyWeight: float = 0.00f, headWeight: float = 1.00f, eyesWeight: float = 0.00f, clampWeight: float = 0.50f): void;
public void SetLookAtWeight(float weight, float bodyWeight = 0.00f, float headWeight = 1.00f, float eyesWeight = 0.00f, float clampWeight = 0.50f);


weight (0-1) the global weight of the LookAt, multiplier for other parameters.
bodyWeight (0-1) determines how much the body is involved in the LookAt.
headWeight (0-1) determines how much the head is involved in the LookAt.
eyesWeight (0-1) determines how much the eyes are involved in the LookAt.
clampWeight (0-1) 0.0 means the character is completely unrestrained in motion, 1.0 means he's completely clamped (look at becomes impossible), and 0.5 means he'll be able to move on half of the possible range (180 degrees).


Set look at weights.