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Skyboxes are a wrapper around your entire scene that shows what the world looks like beyond your geometry.
|Tint Color||The tint color|
|Exposure||Adjusts the brightness of the skybox.|
|Rotation||Changes the rotation of the skybox around the positive y axis.|
|Front, etc||The textures used for each face of the cube used to store the skybox. Note that it is important to get these textures into the correct slot.|
Skyboxes are rendered before anything else in the scene in order to give the impression of complex scenery at the horizon. They are a box of 6 textures, one for each primary direction (+/-X, +/-Y, +/-Z). (Cube maps and procedural techniques can also be used.)
To implement a Skybox create a skybox material. Then add it to the scene by using the Window->Lighting menu item and specifying your skybox material as the Skybox on the Scene tab.
Adding the Skybox Component to a Camera is useful if you want to override the default Skybox. E.g. You might have a split screen game using two Cameras, and want the Second camera to use a different Skybox. To add a Skybox Component to a Camera, click to highlight the Camera and go to .
If you want to create a new Skybox, use this guide.