Unity Manual
Unity Manual

Unity Manual

The Unity Editor enables you to create 2D and 3D games, apps and experiences. The Unity Manual helps you learn how to use the Unity Editor and its associated Services. You can read the Manual from start to finish or use it as a reference.

For documentation on the newest features introduced in 5.3, see What’s New in 5.3 in this Manual.

For information about upgrading your Unity projects from older versions, see the Upgrade Guide in this Manual.

Further sources of information

For further guidance, please see:

Unity Manual sections

Main.UnityOverview

Working In Unity

A complete introduction to the Unity software.

Main.Unity2D

Unity 2D

All of Unity’s 2D-specific features including gameplay, sprites and physics.

Main.Graphics

Graphics

The visual side of Unity including Cameras and Lighting.

Main.PhysicsSection

Physics

Physics in Unity, including working with rigid bodies and manipulating them in 3D space.

Main.UNet

Networking

How to implement Multiplayer and Networking.

Main.ScriptingSection

Scripting

Programming your games by using Scripting in Unity.

Main.Audio

Audio

Audio in Unity, including clips, sources, listeners, importing and sound settings.

Main.AnimationSection

Animation

Animation in Unity.

Main.UISystem

UI

Unity’s new UI system.

Main.Navigation

Navigation

Navigation in Unity, including AI and pathfinding.

Main.Services

Unity Services

Our services for making and improving your game.

Main.VROverview

Virtual Reality

Integration with VR Headsets.

Main.ContributingToUnity

Contributing To Unity

Suggest modifications to some of Unity’s source code.

Main.PlatformSpecific

Platform Specific

Specific information for the many non-desktop and web platforms supported by Unity.

Main.LegacyTopics

Legacy Topics

Useful for those maintaining legacy projects.
Unity Manual
Unity Manual