| Parameter | Description |
|---|---|
| start | Start point. |
| end | End point. |
| layerMask | A Layer mask that is used to selectively filter which colliders are considered when casting a ray. |
| queryTriggerInteraction | Specifies whether this query should hit Triggers. |
Returns true if there is any collider intersecting the line between start and end.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform target; void Update() { if (Physics.Linecast(transform.position, target.position)) { Debug.Log("blocked"); } } }
| Parameter | Description |
|---|---|
| start | Start point. |
| end | End point. |
| layerMask | A Layer mask that is used to selectively filter which colliders are considered when casting a ray. |
| queryTriggerInteraction | Specifies whether this query should hit Triggers. |
| hitInfo | If true is returned, hitInfo will contain more information about where the collider was hit. (Additional resources: RaycastHit). |
Returns true if there is any collider intersecting the line between start and end.
If true is returned, hitInfo will contain more information about where the collider was hit. (Additional resources: RaycastHit).
Layer mask is used to selectively ignore colliders when casting a ray.