var name: string;
string name;
name as string

The name of the object.

Components share the same name with the game object and all attached components.
	// Changes the name of the game object to Hello
	name = "Hello";
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        name = "Hello";
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		name = 'Hello'