﻿ Unity Script Reference:
Mathf.Round
static function Round(f: float): float;
static float Round(float f);
static def Round(f as float) as float
Description

Returns `f` rounded to the nearest integer.

If the number ends in .5 so it is halfway between two integers, one of which is even and the other odd, the even number is returned.
```	// Prints 10
Debug.Log(Mathf.Round(10.0));
// Prints 10
Debug.Log(Mathf.Round(10.2));
// Prints 11
Debug.Log(Mathf.Round(10.7));
// Prints 10
Debug.Log(Mathf.Round(10.5));
// Prints 12
Debug.Log(Mathf.Round(11.5));
// Prints -10
Debug.Log(Mathf.Round(-10.0));
// Prints -10
Debug.Log(Mathf.Round(-10.2));
// Prints -11
Debug.Log(Mathf.Round(-10.7));
// Prints -10
Debug.Log(Mathf.Round(-10.5));
// Prints -12
Debug.Log(Mathf.Round(-11.5));
```
```using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
void Example() {
Debug.Log(Mathf.Round(10.0F));
Debug.Log(Mathf.Round(10.2F));
Debug.Log(Mathf.Round(10.7F));
Debug.Log(Mathf.Round(10.5F));
Debug.Log(Mathf.Round(11.5F));
Debug.Log(Mathf.Round(-10.0F));
Debug.Log(Mathf.Round(-10.2F));
Debug.Log(Mathf.Round(-10.7F));
Debug.Log(Mathf.Round(-10.5F));
Debug.Log(Mathf.Round(-11.5F));
}
}
```
```import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

def Example() as void:
Debug.Log(Mathf.Round(10.0F))
Debug.Log(Mathf.Round(10.2F))
Debug.Log(Mathf.Round(10.7F))
Debug.Log(Mathf.Round(10.5F))
Debug.Log(Mathf.Round(11.5F))
Debug.Log(Mathf.Round(-10.0F))
Debug.Log(Mathf.Round(-10.2F))
Debug.Log(Mathf.Round(-10.7F))
Debug.Log(Mathf.Round(-10.5F))
Debug.Log(Mathf.Round(-11.5F))

```