Mathf.MoveTowards

Switch to Manual

Declaration

public static float MoveTowards(float current, float target, float maxDelta);

Parameters

current The current value.
target The value to move towards.
maxDelta The maximum change applied to the current value.

Description

Moves a value current towards target.

This function is similar Mathf.Lerp except that this function ensures the rate of change never exceeds maxDelta and that the current value is never greater than the target value. Negative values of maxDelta pushes the value away from target.

using UnityEngine;

public class Example : MonoBehaviour { float currStrength; float maxStrength; float recoveryRate;

void Update() { currStrength = Mathf.MoveTowards(currStrength, maxStrength, recoveryRate * Time.deltaTime); } }

Did you find this page useful? Please give it a rating: