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EditorUtility
.SetObjectEnabled
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EditorUtility
All Members
Functions
CreateGameObjectWithHideFlags
DisplayPopupMenu
Class Functions
ClearProgressBar
CollectDeepHierarchy
CollectDependencies
CompressTexture
CopySerialized
DisplayCancelableProgressBar
DisplayDialog
DisplayDialogComplex
DisplayProgressBar
ExtractOggFile
FocusProjectWindow
FormatBytes
GetObjectEnabled
InstanceIDToObject
IsPersistent
OpenFilePanel
OpenFolderPanel
SaveFilePanel
SaveFilePanelInProject
SaveFolderPanel
SetDirty
SetObjectEnabled
SetSelectedWireframeHidden
UnloadUnusedAssets
UnloadUnusedAssetsIgnoreManagedReferences
static
function
SetObjectEnabled (target :
Object
, enabled :
boolean
) :
void
Description
Set the enabled state of the object.