clip | Audio data to play. |
position | Position in world space from which sound originates. |
volume | Playback volume. |
Plays an AudioClip at a given position in world space.
This function creates an audio source but automatically disposes of it once the clip has finished playing.
using UnityEngine;
[RequireComponent(typeof(AudioSource))] public class Example : MonoBehaviour { public AudioClip clip; //make sure you assign an actual clip here in the inspector
void Start() { AudioSource.PlayClipAtPoint(clip, new Vector3(5, 1, 2)); } }