The Audio Manager allows you to tweak the maximum volume of all sounds playing in the scene. To see it choose .
|Volume||The volume of all sounds playing.|
|Rolloff Scale||Sets the global attenuation rolloff factor for Logarithmic rolloff based sources (see Audio Source). The higher the value the faster the volume will attenuate, conversely the lower the value, the slower it attenuate (value of 1 will simulate the "real world").|
|Speed of Sound||The speed of sound. 343 is the real world speed of sound, if you are using a meters as your units. You can adjust this value to make your objects have more or less Doppler effect with larger or smaller speed.|
|Doppler Factor||How audible the Doppler effect is. When it is zero it is turned off. 1 means it should be quite audible for fast moving objects.|
|Default Speaker Mode||Defines which speaker mode should be the default for your project. Default is 2 for stereo speaker setups (see AudioSpeakerMode in the scripting API reference for a list of modes).|
|DSP Buffer Size||The size of the DSP buffer can be set to optimise for latency or performance|
|Default||Default buffer size|
|Best Latency||Trades off performance in favour of latency|
|Good Latency||Balance between latency and performance|
|Best Performance||Trades off latency in favour of performance|
If you want to use Doppler Effect set Doppler Factor to 1. Then tweak both Speed of Sound and Doppler Factor until you are satisfied.
Speaker mode can be changed runtime from your application through scripting. See Audio Settings.
Page last updated: 2011-10-24