Version: 2020.2
LanguageEnglish
  • C#

AssetDatabase.LoadAllAssetRepresentationsAtPath

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static Object[] LoadAllAssetRepresentationsAtPath(string assetPath);

Description

Returns all sub Assets at assetPath.

This function only returns sub Assets that are visible in the Project view.
All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png"

Note: Sub Assets can be added explicitly via AssetDatabase.AddObjectToAsset
See Also: AssetDatabase.LoadMainAssetAtPath, AssetDatabase.LoadAllAssetsAtPath, HideFlags.HideInHierarchy.

using UnityEngine;
using UnityEditor;

public class Example : MonoBehaviour { [MenuItem("AssetDatabase/LoadAllAssetRepresentationsAtPath")] private static void PrintSubAssets() { Object[] data = AssetDatabase.LoadAllAssetRepresentationsAtPath("Assets/MySpriteTexture.png");

Debug.Log(data.Length + " Sub Assets");

foreach (Object o in data) { Debug.Log(o); }

// outputs: // 4 Sub Assets // MyTexture_0 (UnityEngine.Sprite) // MyTexture_1 (UnityEngine.Sprite) // MyTexture_2 (UnityEngine.Sprite) // MyTexture_3 (UnityEngine.Sprite) } }