SpeedTree Pipeline SDK User Manual
The SpeedTree Pipeline SDK is headless technology designed to facilitate generating and modifying procedural tree models outside of the SpeedTree Modeler.
This SDK can be integrated into different stages of the production pipeline, allowing users to conveniently spawn and manipulate tree models further downstream. It expands the possibilities for efficient content creation, providing developers with robust tools for creating, manipulating, and exporting SpeedTree models.
The Pipeline SDK is written in C++ with a C API and offers wrappers for Python and C#. It is available for Windows, Linux, and Mac platforms.
Get the Pipeline SDK
To get the Pipeline SDK, contact sales@speedtree.com.
Note
This documentation is useful only to developers who are doing a custom integration of SpeedTree within their own production pipeline.
Get started
- Install the Pipeline SDK.
- Get an overview of the Pipeline SDK capabilities.
- Learn about the Pipeline SDK licensing model.
- Get an overview of the API and learn how to prepare your models for use in the Pipeline SDK.
Support
- Contact us.
- Visit the SpeedTree forum.
Other SpeedTree products
Previous versions
- SpeedTree 9 (Modeler and Games SDK)
- SpeedTree 8 (Modeler, Games SDK, and Engine)
- SpeedTree 7 (Modeler, Games SDK, and Compiler)